I've been thinking a lot lately about last summer's hackathon at the museum, and about makerspaces, code sprints, flash mobs and other forms of participatory, rapidly developed experiences. I think that these are all a good fit for a museum, to put the "muse" back in "museum". A creative space, like a makerspace:
Modeled after hackerspaces, a makerspace is a place where young people have an opportunity to explore their own interests, learn to use tools and materials, and develop creative projects. It could be embedded inside an existing organization or standalone on its own. It could be a simple room in a building or an outbuilding that’s closer to a shed. The key is that it can adapt to a wide variety of uses and can be shaped by educational purposes as well as the students’ creative goals.