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Hypertext Literature Resources

I am interested in hypertext literature, digital publishing, hypertext literary theory,and anything related to the literary internet in general. Here are some links I’ve collected. There are even more links about hypertext, on Pinboard.

An alternative interpretation of the hyperlink
The below speculative classification types illustrate how the existing hyperlink might be emancipated from the linear threads of A > B functionality, and extended towards the nonlinear weaving of A > B,C,D,E.. functionalities.
Quantum Break
Microsoft was impressed by the idea of having a live action show within a video game, wanted to publish a game featuring interactive narrative. They hoped to partner with Remedy for a new intellectual property, in which Remedy could expand the live action part of the game; Remedy agreed.[26] The team believed that one of the best themes that can accommodate a story with choices was time travel, as the general idea of this kind of story is to change past events.
Taxonomy of Narrative Choices
One of the reasons why making choices can be compelling is that players can see the consequences of their decisions – that is the foundation of agency, one of the pleasures of digital media as defined by Janet Murray. We like feeling that our choices matter.
Stretchtext: a hidden gem in real hypertext
Most theorists agree that stretchtext is an important hypertext feature with many valuable applications, but somehow it has never enjoyed much support.
In these games starring AI bots, chatting is the new shooting
Games are often about inhabiting a specific role, whether it’s a hardened detective or a violent criminal. But one of the things that can break that immersion is how you interact with other characters; for the most part, games talk at you, instead of the other way around. Titles like KOMRAD and Event[0] are a step closer to breaking down that barrier.
Collecting Interactive Fiction - UK Web Archive blog
using the two tools in tandem is probably the best way to ensure these digital works of fiction are not lost. However, creators are advised to archive their own work too, either by nominating web pages to the UKWA, capturing content with Webrecorder, or saving pages with the Internet Archive’s Wayback Machine.
Here’s Why You Care About Interactive Fiction’s Comeback | Toronto Digital Design & Animation Production Company
hey are a low-cost, highly creative way to build a game … for developers AND for people who can’t code but have stories to tell! It seems that narrative-centric content (case-in-point Netflix) is resonating with audiences once again.
Brilliant hypertext fiction designer Porpentine is selling a story collection - The Verge
Porpentine is possibly one of the best, most innovative writers of this decade. She uses the guided paths and controlled pacing of interactive fiction in ways that are by turn funny, brutal, surreal, and creepily erotic. It's easy to see the influences of well-trodden genres like body horror and cyberpunk, but they're just raw material.
Books and Other Resources | Emily Short's Interactive Storytelling
More than Zork: Four of the best modern text adventures
Text games have thrived, even as the century has turned and game-making tools have become more sophisticated. In this format, only the creator's imagination limits what kinds of stories can be told, but the methods of player input are much more limited. Here are four text games to introduce you to these myriad possibilities. All can be played for free, right now, in your internet browser.
TextWorld
Microsoft TextWorld is an open-source, extensible engine that both generates and simulates text games. You can use it to train reinforcement learning (RL) agents to learn skills such as language understanding and grounding, combined with sequential decision making.
Bernstein: Patterns of Hypertext
Patterns of Hypertext does something similar, but instead uses the literary hypertexts of the 1990s as its sources.
Standard Patterns in Choice-Based Games
Standard Patterns in Choice-Based Games analyzes Choose Your Own Adventure books and their descendants and identifies some common ways they branched.
Idea to Implementation | Emily Short's Interactive Storytelling
One of the most tricky aspects of amateur game development is just working out what workflow you’re going to use to get from point A, your germ of a premise, to point B, the finished game you can release. (
Interactive Fiction Interfaces
Screenshots of contemporary designs for interactive fiction: typography, graphic design, and user interface.
Writing IF | Emily Short's Interactive Storytelling
One of the first decisions you’ll need to make before you do serious work on your own piece of interactive fiction is what tools you will use to create it.
Hypertext and Interactive Fiction: Hypertext and Interactive Fiction
What possibilities exist for storytelling in a world of expanded and hybrid technologies? In this course, students will have the opportunity to become creative writers in new media, as well as in more traditional formats. Experimenting with a range of platforms, digital and otherwise (including websites, blogs and social media), students will generate work in exciting new forms, while also developing traditional techniques essential to any writer.
Writing web-based interactive fiction with ink
a straightforward tutorial that demonstrates the basics of writing a story in ink, exporting it for web, and making it available for others to play.
Twee2 | Interactive Fiction for Power Users
Twee2 is a system for writing web-based interactive fiction in the "Choose Your Own Adventure" style (but it can do a lot more than that, too). It's built on top of Twine, but instead of Twine's graphical editing system Twee2 works with your favourite text editor and tools, making it more-suitable for power users, advanced Twine authors, and those with a programming background.
5 Open Source Tools to Create Interactive Fiction
Here are five open source tools that you can use to create your own interactive fiction
'Black Mirror: Bandersnatch': Netflix's Interactive Film Explained
As the writing process evolved, Netflix worked with Brooker to develop an internal tool, called Branch Manager, so the creator could input and deliver his evolving script directly to Netflix. Previous story maps for the animation projects look like simple flowcharts — Brooker's is far more complex. The map outlines state-tracking options that occur in the beginning of the episode, all the possible paths along the way and a series of if-then options at the end showing how a viewer can arrive at each ending. "This is what happens when you take someone like Charlie Brooker and you let him loose with a tool like this," said Engelbrecht. "There are millions of permutations of how you can play this story. But because of the complexity of the map and the way it hovers in on itself, it's actually hard for us to calculate how many choices there actually are." The Netflix team calls the in-house tool revolutionary, and the streamer plans to use it for future interactive projects. Though Netflix would not specify its future plans with the format, Engelbrecht confirmed to THR they are indeed in talks with other creators and have a few projects in development. "We do want to take a number of gos at this and see what works for different
'Black Mirror: Bandersnatch' Endings Explained
Netflix worked with Brooker to create an in-house tool, called Branch Manager, that the streaming giant now plans to use for all of its future interactive projects. The tool allowed Brooker to expand his Bandersnatch map in every direction. “You couldn’t do this in a flow chart because it’s dynamic and tracking what state you are in and doing things accordingly,” says Brooker. The final product — which looks like islands of flowcharts that branch out to include series of if-then options — creates an infinite number of variations to the story because of the “state tracking” technology that tracks viewer choices as the experience progresses.
How the Surprise Interactive 'Black Mirror' Came Together
The episode Brooker and Jones kicked back to Netflix wasn't a script in any conventional sense of the word: It was essentially a vast, sprawling outline written in the videogame programming language Twine, which Brooker had taught himself because it was the only way to capture the intra-linked complexity of all the various tributaries and recursions of the Bandersnatch story. "Every time I had an idea I put it in a box, and you can move them around. It's a bit like making a giant patchwork quilt," he says. Not that it was without its hiccups. "It's the only thing I've ever worked on where the story treatment crashed," Brooker says. But through a combination of Twine, Scrivener, Final Draft, and what he calls "various iterations of Notepad," they finally got everything hashed out.
Twine / An open-source tool for telling interactive, nonlinear stories
If you're interested in making interactive fiction then there's no better place to start than Twine. It's possibly the simplest game making tool available, it will take you mere minutes to get started, and it has a wonderfully simple visual editor.
ink - narrative scripting language
A bedrock that has enabled us to write literally millions of words of highly branching narrative: our scripting language, ink.

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