I am interested in hypertext literature, digital publishing, hypertext literary theory,and anything related to the literary internet in general. Here are some links I’ve collected. There are even more links about hypertext, on Pinboard.
- Elm Narrative Enable - A tool for telling interactive stories
- Instead of building up narrative “branches,” you define rules that govern how your story world changes as the player interacts with your story world.
- we’ve created inklewriter, to help writers tell interactive tales with the minimum of fuss. inklewriter keeps your branching story organised, so you can concentrate on what’s important – the writing. inklewriter is a free tool designed to allow anyone to write and publish interactive stories. It’s perfect for writers who want to try out interactivity, but also for teachers and students looking to mix computer skills and creative writing.
- Ficdown is a set of standards using the Markdown formatting syntax that can be used to create choice-based interactive fiction. Formatting of text is done using standard Markdown, with a few Markdown elements taking on additional story-defining properties
- Interactive Fiction comes to the Kindle
- Dusk World is an interactive story for Kindle devices that combines interactivity with a graphic novel. The story takes place in Dusk City and combines crime, mystery, superhero and classic noir elements to create a vivid landscape full of colorful characters for you to interact with. The choices you make as Agent Patriot will lead you down different paths that determine the fate of both Dusk City and the world, not to mention Agent Patriot himself.
- A Beginner’s Guide to Playing Interactive Fiction
- This site is a quick start guide, designed to help people who want to try interactive fiction, or as it is also called, text adventures.
- Gargoyle : Interactive Fiction Player
- Gargoyle is an IF player that supports all the major interactive fiction formats. Most interactive fiction is distributed as portable game files. These portable game files come in many formats. In the past, you used to have to download a separate player (interpreter) for each format of IF you wanted to play. Gargoyle is based on the standard interpreters for the formats it supports. Gargoyle is free software released under the terms of the GNU General Public License.
- Grotesque is a utility that helps you manage your collection of interactive fiction, or text adventures. It collects bibliographic and other information from story files and presents a convenient interface to build and organize a catalog of your games.
- how digital memory shapes the future
- the Internet is not a stable archive like a library.
- Anne Carson talks about her new collection, Float, her love of volcanoes and the power of brevity
- Float is a transparent slipcase containing 22 chapbooks to be read on “shuffle”. They were mostly originally performance pieces – composed and performed individually and often with other people – so the collection is just that, a collection, not an organic whole, not intended to be read in any particular order, not designed to flow from beginning to end visually and conceptually (as previous books were). I like some part of all of the pieces and all of some of them.
- Bruno Dias on Hypertext
- Fascinating interview with IF writer Bruno Dias on the craft of writing hypertext narrative.
- Karen, an App That Knows You All Too Well - NYTimes.com
Karen is a fictional coach in a software-driven experiential art piece. Part story, part game, designed to be played over a period of days, it offers a deliberately unsettling experience that’s intended to make us question the way we bare ourselves to a digital device.
- 5 Interactive Fiction Authoring Tools
- If you want to get into writing Interactive Fiction (IF) it can be hard to know where to get started. So here is a list of five IF authoring tools so you can pick the approach that’s best for you.
- An Approach to Hypertext Fiction for Mobile Devices
- Electronic literature has seen an explosion in popularity in recent years, due largely to the wide availability of smartphones, tablets, and dedicated e-reader devices. Somewhat surprisingly, mobile computing has been slow to embrace hypertext fiction. Yet the same qualities that make handheld devices popular for traditional linear narratives — small size, ease of use, and near ubiquity — also make them ideally suited for the distribution and consumption of hypertext narratives. In this paper, w…
- Review: Reading Writing Interfaces: From the Digital to the Bookbound
- Lori Emerson’s Reading Writing Interfaces “When computers move into people’s homes, it would be most unfortunate if they were merely black boxes whose internal workings remained the exclusive province…”
- RISD Experimental Publishing Studio
Publishing has never been a fixed notion. “What is publishing today?” remains a relevant inquiry, but with an increasingly expanded field of response, as platforms, channels and modes of production mutate and multiply.
- Superscript Reader
- An editorial supplement to Superscript: Arts Journalism and Criticism in a Digital Age, an international conference held at the Walker Art Center May 28–30, 2015.
- Superscript 2015
In this age of democratized media—when curation, self-promotion, and DIY criticism combine and collide online—what is the role of the professional art critic?
- The Hypertext of Superscript
The hyperlink is not simply a software feature; it is telling of our shift in thinking beyond linearity and context to an arena of layered networks and interconnectedness: the medium is the message.
- Library of Babel
A project towards a universal library. By this art you may contemplate the variation of the 23 letters.
- Finnegans Wake – the book the web was invented for
James Joyce’s difficult masterpiece has baffled readers for over seven decades, but music, reading-aloud and digital technologies are opening up rich new interpretations
- Works of Game. On the Aesthetics of Games and Art
- “Works of Game is part of MIT Press’ Playful Thinking, a series of compact, short, sharp volumes on game-related topics that should interest pretty much everyone, from academics to industry professionals to members of the general public.”
- Pollen: the book is a program
Pollen is a publishing system that helps authors create beautiful and functional web-based books. Pollen includes tools for writing, designing, programming, testing, and publishing.
- Would You Read A ‘Cell Phone Novel’?
- The “less is more” philosophies of the East, such as the minimalist discipline of haiku, made the first cell phone novels a natural fit for Japanese readers. But even to a Western outsider like this columnist, this upstart medium seems well suited for English-language verse, inspirational affirmations like those found in many self-help works, or perhaps stream-of-consciousness prose in the spirit of Kerouac… to cite just a few possibilities.
- Design for the Where and When of Reading
- An interesting discussion of the “atomic unit” of news, an idea that transcends the print or digital aspects of a newspaper, but which informs the design, and use, of both.
- Marking up scholarly references with HTML5
- What follows is an investigation of the various options open to anyone interested in including a bibliography or reference list in their online work.